![]() ![]() I start with spiders, I tend to put them on corners so I don't have to fight all four at once (some go out one side, and some out the other). I always tend to make my loops the same way. For card setup, I used wheat fields, villages, spiders, glades, beacons, blood glades, battle fields, and cemeteries. ![]() I was doing so well, I figured I'd try the boss. I have done a bunch of upgrading, but I was just trying out the third level for the first time. The graphics would not be out of place on an old Apple IIe, but everything's clear and easy to identify, the music is a nicely put together chiptunes score, and the writing is excellent.Īll I really did was stack thickets and rivers. Monsters drop new tiles & equipment on death, both of which can go towards prepping your character for the inevitable boss battle that triggers once enough tiles have been placed. Tiles placed determine nearly everything - from stats like your HP & your attack speed, to which monsters appear along your endlessly looping path. It's an 8-bit style game that combines base building, deck building, tile placement (think Carcassonne), and inventory management, all together with a simple mechanic in which your hero travels around a vaguely circular path fighting monsters in an auto-battle manner. After work today, I watched a couple streamers who got early access to the full thing playing it and. I believe it was yesterday that my kid informed me of a retro-indie game called Loop Hero that comes out tomorrow, and that it had a demo.
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