Once he is dead, you will decide what to do with his soul. Thaos will be alone at that point, and you can kill him easily enough. ![]() Once he has done this, kill Headsman before killing Judge, and then proceed to finish off Judge. Once he's at half health, he will move his soul into Woedica's Judge. Make sure to spread out your party, as Thaos' area of effect spells can seriously hurt your characters. You'll spark a cutscene and proceed to fight Thaos and two huge tanky, powerful statues: Woedica's Headsman and Wodeica's Judge. Once you're ready, simply head into the center area and try and cross the bridge. It would also not be a bad idea to eat any food at this time as well, so that the buffs transition into the final battle. Pick them up, and before entering the center area, be absolutely sure to rest up to full health and equip any and all consumables you might have. You'll be fighting Thaos in the middle of the area, however, along the path you will find ashen bodies filled with nice loot. Here you will find a door into the next area with the final boss. Once that's done, continue east, and you'll have to fight the same enemies once more. To head straight to the final boss, however, simply follow the trail north-west, fight some Engwithan Shades, continue north-east, fight some Engwithan Shades and a Shadow Drake. However, there are a large number of Engwithan Shades as well as Shadow Drakes in this area as well, so be careful. There are a various amounts of treasures in this area, so it's best if you explore it all in order to get all the goodies scattered about. Head north-east, and the area will become lit up. After it finishes, go south-east, and then down the stairs. Continue north-east, and you'll experience a vision in the next room. There will also be some Spectres and Shades in the next room, as well as some Animats, so be careful about them as well. Be sure to be Scouting, as there are a lot of traps ahead. ![]() Once you've entered Breith Eaman, you'll want to head north-east. You look above at the opening you jumped through, now barely a speck of light like some distant star, alone in the cosmos and forever out of reach. In the distance you can make out the cold gleam of living adra veins that spike and fork in and out of view from their murky depths beneath, their glow a faint and fleeting guide along the ancient trail. Before you, a narrow and eroded walkway becoms fainly visible in the dim light, cutting a winding path through a cavern so expansive it seems a world unto iself. You remain still for a moment while you heart settles and your eyes adjust, breathing in stale, forgotten air. After what seems like an eternity, your rapid descent comes to an abrupt end.
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